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Publications

  • Di Natale, A.F., Repetto, C., & Villani D. (2024). Desktop-based virtual reality social platforms versus video conferencing platforms for online synchronous learning in higher education: An experimental study to evaluate students' learning gains and user experience. Journal of Computer Assisted Learning.

  • Gaggioli, A., Bartolotta, S., Riva, G., Malighetti, C., Villani, D., Di Natale, A. F., Repetto, C., Galimberti, C., Vergine, I., Sarcinella, E. D., & Chirico, A. (2024). The potential of eXtended reality in education: the Metaversity Project. In Humane Metaverse: Reflections on self, education, organizations and society (pp. 43.74). Vita e Pensiero: Milan.

  • Di Natale, A. F., La Rocca, S., Simonetti, M. E., & Bricolo, E. (2024). Using computer-generated faces in experimental psychology: The role of realism and exposure. Computers in Human Behavior Reports, 14, 100397

 

  • Di Natale A.F., Bartolotta, S., Gaggioli, A., Riva, G., & Villani, D. (2024) Exploring students’ acceptance and continuance intention in using immersive virtual reality and metaverse integrated learning environments: The case of an Italian university course. Education and Information Technologies.

  • Di Natale, A. F., Repetto, C., Costantini, G., Riva, G., Bricolo, E., & Villani, D. (2024). Learning in the metaverse: Are university students willing to learn in immersive virtual reality? | Cyberpsychology, Behavior, and Social Networking. Cyberpsychology, Behavior, and Social Networking. https://doi.org/10.1089/cyber.2022.0395

  • Di Natale, A. F., Repetto, C., & Villani, D. (2023). Virtual Reality Social Platforms for Online Synchronous Learning in Higher Education: A Mixed-methods Explorative Research. Annual Review Of Cybertherapy And Telemedicine 2023, 53.

  • Riva, G., Di Natale, A. F., Frisone, F., & Rossi, C. (2023). Arcadia VR: Assistance and Rehabilitation of Eating Behavior through Devices Based on Artificial Intelligence and Virtual Reality. Cyberpsychology, Behavior, and Social Networking, 26(12), 930-932.

  • Di Natale, A. F., Simonetti, M. E., La Rocca, S., & Bricolo, E. (2023). Uncanny valley effect: A qualitative synthesis of empirical research to assess the suitability of using virtual faces in psychological research. Computers in Human Behavior Reports, 100288.

  • Di Natale, A.F., Triberti, S., Sibilla, F., Imperato, C., Villani, D., Mancini, T., & Riva, G. (2022). Behind a digital mask: users' subjective experience of animated characters and its effect on source credibility. Interacting with Computers, iwab030, doi: 10.1093/iwc/iwab030.

  • Triberti, S., Di Natale, A. F., & Gaggioli, A. (2021). Flowing technologies: The role of flow and related constructs in human-computer interaction. In Advances in Flow Research (pp. 393-416). Springer, Cham, doi: 10.1007/978-3-030-53468-4_15.

  • Sciara, S., Villani, D., Di Natale, A. F., & Regalia, C. (2021). Gratitude and Social Media: APilot Experiment on the Benefits of Exposure to Others’ Grateful Interactions on Facebook.Frontiers in Psychology, 12:667052, doi: 10.3389/fpsyg.2021.667052.

  • Repetto, C., Di Natale, A. F., Villani, D., Triberti, S., Germagnoli, S., & Riva, G. (2021). The use of immersive 360° videos for foreign language learning: a study on usage and efficacy among high-school students. Interactive Learning Environments, 1-16, doi: 10.1080/10494820.2020.1863234.

  • Di Natale, A. F., Repetto, C., Riva, G., & Villani, D. (2020). Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research. British Journal of Educational Technology, 51(6), 2006-2033, doi:10.1111/bjet.13030.

  • Carissoli, C., Di Natale, A. F., Caputo, M., Triberti, S., La Paglia, F., La Barbera, D., & Villani, D. (2019). Parental Attitudes toward Videogames at School. Computers in the Schools, 36(3), 188-204, 10.1080/07380569.2019.1643277.

Conferences

  • Di Natale, A.F., Cremaschi, G., Frisone, F., Riva, G., & Villani, D. (2024, September). Self-disclosure e intimità percepita: uno studio sperimentale di
    confronto tra interazioni virtuali e face-to-face. Oral presentatio at XXX Congresso dell'Associazione Italiana di Psicologia (AIP), Noto, Italy.

 

  • Di Natale, A.F., Cremaschi, G., Frisone, F., Riva, G., & Villani, D. (2024, Sepember). The Impact of Virtual Reality Social Platforms on Autobiographical Memory and Self-Disclosure. Oral presentation at International Conference on Extended Reality 2024, Lecce, Italy. 

 

  • Di Natale, A.F., Bartolotta, S., Gaggggioli, A., Riva, G., & Villani, D. (2024, June). The impact of experience in immersive education: a longitudinal study on students' interactions within virtual reality social platforms. Oral Presentation at Italian Symposium on Digital Education 2024 , Pavia, Italy.

  • Di Natale, A. F., Repetto, C., & Villani, D. (2023, July). Virtual Reality Social Platforms for Online Synchronous Learning in Higher Education: A Mixed-methods Explorative Research. Oral presentation at the annual Cyberpsychology, Cybertherapy & Social Networking Conference, Paris, France.

  • Villani, D., Di Natale, A.F. (2022). Apprendimento e realtà virtuale. Presentato da Daniela Villani al Convegno “convegno "Ubiquità, Presenza, Distanza”, Università degli Studi di Cassino e del Lazio Meridionale.

  • Di Natale, A.F., Simonetti, M. E., La Rocca, S., & Bricolo E. (2022). Riconoscimento di volti virtuali. Il ruolo del realismo e dell’esperienza percettiva. Oral presentatio at XXVII Congresso dell'Associazione Italiana di Psicologia (AIP).

  • Di Natale, A.F., Villani, D., Repetto, C., & Bricolo E. (2021). Immersive virtual reality: students' attitudes towards its use in higher education. Oral presentation at the annual Cyberpsychology, Cybertherapy & Social Networking Conference, Milan, Italy.

  • Di Natale, A.F., La Rocca, S., & Bricolo E. (2021). Avatar face perception: observers' evaluations of computer-generated faces. Oral presentation at XXVII Congresso AIP Sezione Sperimentale (AIP).

  • Simona Sciara, Daniela Villani, Anna Flavia Di Natale, Camillo Regalia. Gratitudine, benessere e social media: gli effetti dell'esposizione a messaggi di gratitudine su Facebook. Presentato da Simona Sciara alla XII Giornata Nazionale di Psicologia Positiva: “Metodi e tecniche in psicologia positiva: nuovi orizzonti per la ricerca e l’intervento”, Università Cattolica del Sacro Cuore, Milano, 14-15/06/2019.

  • Di Natale, A.F., Bricolo E., Joëssel, A., & Bavelier, D. (2018, February). Are there context effects of playing a first-person shooter on perceptual learning? Poster presented at Cognitive Science Arena, Bolzano, IT.

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