Resume
Experience
2023 - Present
Postdoctoral Researcher and Adjunct Professor
Università Cattolica del Sacro Cuore
Milan, Italy
As a postdoctoral researcher, I focus on the application of VR and Metaverse technologies in education, designing experimental studies to explore their impact on student learning experiences. In addition to my work in educational XR, I am also involved in projects that leverage VR technologies, such as body swap and food exposure, to address psychological and behavioral challenges, including interventions for eating disorders. My research aims to uncover the potential of immersive technologies to transform both educational practices and therapeutic interventions.
2022 - Present
Digital Educator and Counsellor
Freelance
As a digital educator, I work with both companies and schools to foster technological growth and innovation.
For companies, I provide training on the psychological impact of the digital transformation, helping businesses adapt to the evolving digital landscape.
In schools, I focus on promoting digital innovation, offering courses in coding and robotics and VR/AR technology to equip students with essential skills for the future. My work aims to bridge the gap between technology and education, empowering both organizations and learners to thrive in a digital world.
2018 - 2022
Ph.D. Researcher
Università degli Studi Milano-Bicocca
Milan, Italy
During my Ph.D., I focused on human-avatar communication, specifically exploring how computer-generated faces are processed and their impact on emotional responses and communication dynamics.
Visiting Ph.D. Researcher
Brain & Learning Bavelier Lab
Université de Gèneve
Geneve, Switzerland
I completed a 6 months period at the Brain and Learning Bavelier Lab where I focus on investigating the cognitive processes involved in different immersive experiences.
Education
2015 - 2017
Master Degree
Università degli Studi di Pavia
Pavia, Italy
Master thesis: “Are there context effects of playing a first-person shooter on perceptual learning?”
Grade: 110/110 cum laude
Visiting Master Student
Brain & Learning Bavelier Lab
Université de Gèneve
Geneve, Switzerland
During a 8 months period at the Brain and Learning Bavelier Lab I collected and analysed data for my master thesis on the cognitive and perceptual benefits of action video gaming.
2011 - 2015
Bachelor Degree
Università degli Studi Milano-Bicocca,
Milan, Italy
Research Assistant
Brain & Learning Bavelier Lab
Université de Gèneve
Geneve, Switzerland
Bachelor thesis: "The influence of familiarity on change blindness"
Grade: 101/110
After completing my Bachelor I had the chance to get a 6 months research experience at the Brain and Learning Bavelier Lab, where I collaborated on different projects concerning the cognitive impact of action video gaming.
Professional skillset
Experimental design
Data Visualization
Data Analysis
Scientific communication
Research skillset
Data management and analysis: R, Jamovi, SPSS, Excel
Survey builder: Qualtrics, LimeSurvey, Google Form
Experiment builder: Opensesame, Inquisit, Gorilla
VR headsets: Opensesame, Inquisit, Gorilla
VR social platforms: Engage VR, Spatial.io
Languages
Italian (native)
English(proficient)
French (basic)