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Resume

Experience

2023 - Present

Postdoctoral Researcher and Adjunct Professor

Università Cattolica del Sacro Cuore

Milan, Italy

As a postdoctoral researcher, I focus on the application of VR and Metaverse technologies in education, designing experimental studies to explore their impact on student learning experiences. In addition to my work in educational XR, I am also involved in projects that leverage VR technologies, such as body swap and food exposure, to address psychological and behavioral challenges, including interventions for eating disorders. My research aims to uncover the potential of immersive technologies to transform both educational practices and therapeutic interventions.

2022 - Present

Digital Educator and Counsellor

Freelance

As a digital educator, I work with both companies and schools to foster technological growth and innovation.

For companies, I provide training on the psychological impact of the digital transformation, helping businesses adapt to the evolving digital landscape.

In schools, I focus on promoting digital innovation, offering courses in coding and robotics and VR/AR technology to equip students with essential skills for the future. My work aims to bridge the gap between technology and education, empowering both organizations and learners to thrive in a digital world.

2018 - 2022

Ph.D. Researcher

Università degli Studi Milano-Bicocca

Milan, Italy

During my Ph.D., I focused on human-avatar communication, specifically exploring how computer-generated faces are processed and their impact on emotional responses and communication dynamics.

Visiting Ph.D. Researcher

Brain & Learning Bavelier Lab

Université de Gèneve

Geneve, Switzerland

I completed a 6 months period at the Brain and Learning Bavelier Lab where I focus on investigating the cognitive processes involved in different immersive experiences

Education

2015 - 2017

Master Degree

Università degli Studi di Pavia

Pavia, Italy

Master thesis: “Are there context effects of playing a first-person shooter on perceptual learning?”

Grade: 110/110 cum laude

Visiting Master Student

Brain & Learning Bavelier Lab

Université de Gèneve

Geneve, Switzerland

During a 8 months period at the Brain and Learning Bavelier Lab I collected and analysed data for my master thesis on the cognitive and perceptual benefits of action video gaming

2011 - 2015

Bachelor Degree

Università degli Studi Milano-Bicocca, 

Milan, Italy

Research Assistant

Brain & Learning Bavelier Lab

Université de Gèneve

Geneve, Switzerland

Bachelor thesis: "The influence of familiarity on change blindness"

Grade: 101/110

After completing my Bachelor I had the chance to get a 6 months research experience at the Brain and Learning Bavelier Lab, where I collaborated on different projects concerning the cognitive impact of action video gaming.

Professional skillset

Experimental design

Data Visualization

Data Analysis

Scientific communication

Research skillset

Data management and analysis: R, Jamovi, SPSS, Excel

Survey builder: Qualtrics, LimeSurvey, Google Form

Experiment builder: Opensesame, Inquisit, Gorilla

VR headsets: Opensesame, Inquisit, Gorilla

VR social platforms: Engage VR, Spatial.io

Languages

Italian (native)

English(proficient)

French (basic)

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